(1) To get involved with the World
Wide Web Consortium (W3C)
Now anyone can form a W3C community
group that could lead to standardization.
It would be good to monitor these
W3C sponsored community groups and any new ones that are formed. I expect some
of these to evolve into full W3C level (or even at ISO level) standards.
Declarative-3D and Web Payments groups looks interesting from our perspective.
- Colloquial Web
- Declarative 3D for the Web Architecture
- ODRL Initiative
- Ontology-Lexica
- Semantic News
- Web Education
- Web Payments
- XML Performance
- Native Web Apps Community Group
- Augmented Reality Community Group
(2)
Graphics and OGL programming
- http://visual.ly/idc-next-level-mobile-web (W3C Core Mob group)
- http://www.arcsynthesis.org/gltut/index.html
·
(3)
Benchmarks
- http://www.yafla.com/dforbes/resources/moonbat/moonbat-driver.html (JS Moonbat benchmark)
- http://www.kaizou.org/code/kaizoumark/ (CSS3 benchmark)
- http://www.craftymind.com/guimark2/ (Canvas 2D)
- http://webglsamples.googlecode.com/hg/aquarium/aquarium.html (WebGL)
- https://github.com/sibblingz/HTML5-Game-Benchmarks (How fast CSS Transforms can be done by a browser – does not test Transitions or Animations though. How Fast drawImage can be done on a 2D Canvas)
- http://www.robohornet.org/
·
(4)
Testing
·
A neat tool from Google GWT team that will
give you lot of insight into a Chrome desktop browser – unlike Firebug/FF or
WebInspector/Chrome, Speed Tracer tool will break down all Chrome web processing
– including paint, layout, style calculations.But it only works on a desktop
Chrome browser and on a dev channel Chrome build.So next time you want to
compare a scenario on desktop Chrome, I suggest try it with Speed Tracer.
http://code.google.com/webtoolkit/speedtracer/
(To monitor time spent on different WebKit activities likes loading resources,
parsing (html, css, & js), layout,
painting, and rendering)
(5) Good resources on HTML5 know-how
- http://www.webplatform.org/
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